Difficulty: Easy
Correct Answer: shortened; lengthened
Explanation:
Introduction / Context:Multiprogramming allows multiple jobs to share the CPU by interleaving execution. This impacts turnaround time, which is the total time from job submission to completion. Understanding the tradeoffs for short versus long jobs is core to operating system scheduling concepts.
Given Data / Assumptions:
Concept / Approach:
Short jobs benefit because they can grab small CPU quanta and complete sooner instead of waiting for a single long job to finish. Long jobs, however, face preemption and time slicing that can slightly extend their turnaround time compared to running alone because of context switching and competition for CPU.
Step-by-Step Solution:
Recognize that time slicing and overlapping I O reduce idle time for short jobs.Understand that long jobs yield CPU repeatedly, adding wait components.Therefore, short jobs tend to have shortened turnaround time, while long jobs are slightly lengthened.Select the option that states shortened for short jobs and lengthened for long jobs.Verification / Alternative check:
Empirical studies of round-robin and multi level feedback queue policies show improved responsiveness for short and interactive tasks, often at a small cost to long CPU bound tasks, aligning with the selected option.
Why Other Options Are Wrong:
Common Pitfalls:
Equating throughput improvements with universal turnaround improvements; ignoring context switch overhead and queueing effects on large jobs.
Final Answer:
shortened; lengthened
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